A Reverse Harem Urban Fantasy
Protector of Midnight
Some secrets refuse to remain buried…
The winged messiahs who rule the district beyond the pearly gates have given humanity a choice: live outside with the threat of being warped by magic, or petition for entry at the cost of their free will. The deal sucks for others, but its fine by Serenity Harker, because outside no one can discover her secret hunger. Outside, Serenity can go on pretending she has control. But one slip is all it takes for her carefully crafted facade to unravel.
Exiled to Midnight, the district of moonlight and monsters, her hunger finally has a name. Here Nephilim Protectorate are the only line of defence between humans and dangerous magic. The protectorate males want to help her fit in, but their terrifying, charismatic leader refuses to let her off the leash. Just when it feels like she’s banging her head against pectorals of steel, a chance to prove her worth leads to a case that will test the limits of her control. The stakes are raised, and the nightmare begins.
It looks like she may have to do the unthinkable. She may have to lose control.
Angels, Fallen, nephilim and Arthurian legend are given a fresh twist in this sexy, thrilling urban Fantasy series. Fans of Lost Girl and True Blood will surely enjoy it.
Champion of Midnight
When you hit rock bottom, the only way left is up.
The Sanguinata are taking liberties and using humans like personal blood bags, but the tip is in the fine print, and the humans signing on the dotted line may as well be serving themselves up like cartons of juice. But when a woman under Sanguinata protection implores Serenity Harker for help, even the delicate balance of Midnight won’t stop Harker from making a bargain that will put her life on the line. Before she knows it, Harker has volunteered to compete in the House Games—a test of survival where lupin go up against sanguinata. The terms are simple: if she wins the humans go free.
On top of preparing for the games, Harker must work her first active case. But the excitement of leading the investigation is soon tarnished by a heart breaking loss. Bereft and broken and left to pick up the pieces, Harker must resist the temptation to fall apart if she is to liberate the humans from Sanguinata clutches.
As the house games approach, will Harker live up to her pledge as champion of humanity and give them back their free will, or will this fight prove to be her last?
Secrets of Midnight
There’s something new in Midnight, something hungry for the shadows, and Serenity Harker is about to get a taste of the unknown.
Life in Midnight is anything but dull. Training a human unit to work alongside the MPD while keeping an eye on a new ghostly presence in the district, means Harker has her work cut out for her. When a scourge run goes wrong leaving Harker’s life hanging in the balance, a hidden threat is revealed.
Now the team must work against the clock to figure out the identity of their new enemy and learn how to stop them. Something ancient and powerful is about to make an entrance into Midnight, and Harker will be forced to make a choice that could damn them all.
Shades of Midnight
Everyone knows that choices have consequences, and Harker is about to be landed with a bucket load of consequence.
Finally free of their prison, the shades are eager for vengeance against all winged. But to get what they want they’ll need hosts, and both neph and human are on the menu.
With Dawn in lockdown, the rest of the city is left to fend for itself, and as Asher and his shade army get their hooks into Midnight, Serenity and the MPD must fight to stay a step ahead of a foe that doesn’t discriminate when going in for the kill. It’ll take more than the protectorate to stop this new enemy from gaining the upper hand. As new players join the team, heartache and loss are par for the course.
The reins are slipping and it will take a leap of faith to get them back, unfortunately faith may be something in short supply.
Savior of Midnight
The enemy of my enemy is my friend.
Having derailed Asher’s attack plan the team are given a brief reprieve. But the dry spell signifies danger for Serenity as the power inside her threatens to consume her. Without shades to hunt and kill Serenity’s life is set on a rapidly ticking timer. But a new ally brings hope in the form of information—a way to bring down Asher for good. But to succeed they’ll need everyone on board, even the White Wings.
As the final hour approaches, with Death shadowing her every move, Harker must decide what’s more important, the life of an innocent shade, or her own existence.